TERESA WENNBERG

C O M P U T E R    W O R K S

 


YEUX/MASQUES 1983



A series of constantly changing eyes/masques, executed live
with the 2-D graphic palette X-COMM Graph-8, Paris 1983

 

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AURORA 1984


By invitation of the French Ministry of Culture/Agence Octet.
Visual experiments with the 3-D program "Aurora".

 


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ELECTRONIC MONSTERS 1985

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A series of "monsters" created with the 2-D palette
X-Comm Graph-8 and transferred to video.
(Partial view from the installation "Electronic Sacrifice"
1985)

 

 

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TOKYO MA 1986

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The computer graphic background elements in the video
TOKYO MA consist of twenty different "curtains"
executed manually with an Apple 2C computer.


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YUUREI NO UTA (The song of the ghost) 1987

  

An animation with the 2-D "Antics" program (VAX),
experimenting with complicated calculations and manual interpolation.
Made during a residency at Aoyama Computer Graphics
School Tokyo.


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RESEARCH IKO/TRAJ 1987 & 1989

  

Introduction to and further developing of the 3-D system
Iko-Traj (IRIS 3130), developed by Michel Bret at CIMA Paris,
on invitation from the French Ministry of Culture.
In collaboration with Anne Marie Pecheur.

Honorary Mention, ARS ELECTRONICA Linz 1989


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ALPHABET UTOPIQUE 1990

3-D computer animation, executed on Iko/Traj (IRIS 3130)
Partial view from the installation "Alphabet Utopique"
at Norrkoping Konstmuseum Sweden 1990


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NARCISSE  1988

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60 faces created with an Amiga 2000 for the installation "Mannaz" .


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RESEARCH DGS/IBM 1990


"AIXELA"
From a series of 3-D computer graphic research
(DGS - IBM) during a residency
at the Vasulka Studio Santa Fé, N.M. USA

Text: Lars. O. Eriksson Dagens Nyheter, 2/3 1991.
"Exemples d'Arts Electroniques", Galerie Ghislave, Paris 1991

 

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4U2C - ILLUSION D'UN MONUMENT 1991-92



View from the 3D computer graphic animation

"Wennberg is trying to alter the brimming 3D.
The richness of the surfaces is due to the "mapping" procedure,
in which she is particularly interested: transparencies,
semi-transparencies, granulations, smoothness, surfaces
resembling the design of a stone or of bark,
it's the fusion between the sculptor and the painter.
venturing a step into the digital world."
Jean-Yves Barbichon, Ars Technica 6/9 1992.

   Production: Ministere de la Culture, Delegation aux Arts Plastiques
Delegation au Developpement et aux Formations
Le Fresnoy, Cinaps - Grand Canal Video - XIS,
Musee National des Monuments Français
Music: Remi Chatton

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ABSTRACT HEAVEN  1992 

 

A 3D animation initiated at the GAMSAU
laboratory of the School of Architecture of Marseille.
(Explore/TDI/Silicon Graphics)


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DOUBLE  ALPHA 1993-1995

Extrait from the computer graphic animation
"AMNESIE"
- a ballet of manually animated letters
forming from time to time the word "amnesie"

 Part I  "MEMOIRE" 1993 ( 3') - loop
Part II  "MNEMO" 1994 ( 1') - loop
part III  "AMNESIE/AMNESIA" 1995 ( 3'15") - loop
3-D computer interpolation & animation (Explore/Silicon Graphics)

PRODUCED WITH SUPPORT FROM THE ARTS GRANTS COMMITTEE SWEDEN
and
FRAC/PACA FRANCE


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DIGITAL RUNES 1997

Still from the 3-D computer graphic animation

The ancient viking runes are coming alive,
moving from the carved stone to a digital existence
(Alias Wavefront/Onyx2)


PRODUCED WITH SUPPORT FROM FROM EVA FRIIS MULTIMEDIA GROUP/ SCHOOL OF ARCHITECTURE
PDC-KTH STOCKHOLM
and THE ARTS GRANTS COMMITTEE SWEDEN


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