C O M P U T E R W O R K S
A series of constantly changing eyes/masques, executed live
with the 2-D graphic palette X-COMM Graph-8, Paris 1983
By invitation of the French Ministry of Culture/Agence Octet.
Visual experiments with the 3-D program "Aurora".
ELECTRONIC MONSTERS 1985
A series of "monsters" created with the 2-D palette
X-Comm Graph-8 and transferred to video.
(Partial view from the installation "Electronic Sacrifice" 1985)
TOKYO MA 1986
The computer graphic background elements in the video
TOKYO MA consist of twenty different "curtains"
executed manually with an Apple 2C computer.
YUUREI NO UTA (The song of the ghost) 1987
An animation with the 2-D "Antics" program (VAX),
experimenting with complicated calculations and manual interpolation.
Made during a residency at Aoyama Computer Graphics
RESEARCH IKO/TRAJ 1987 & 1989
Introduction to and further developing of the 3-D system
Iko-Traj (IRIS 3130), developed by Michel Bret at CIMA Paris,
on invitation from the French Ministry of Culture.
In collaboration with Anne Marie Pecheur.
Honorary Mention, ARS ELECTRONICA Linz 1989
ALPHABET UTOPIQUE 1990
3-D computer animation, executed on Iko/Traj (IRIS 3130)
Partial view from the installation "Alphabet Utopique"
at Norrkoping Konstmuseum Sweden 1990
60 faces created with an Amiga 2000 for the installation "Mannaz" .
RESEARCH DGS/IBM 1990
Text: Lars. O. Eriksson Dagens Nyheter, 2/3 1991.
"Exemples d'Arts Electroniques", Galerie Ghislave, Paris 1991
4U2C - ILLUSION D'UN MONUMENT 1991-92
Production: Ministere de la Culture, Delegation aux Arts Plastiques
Delegation au Developpement et aux Formations
Le Fresnoy, Cinaps - Grand Canal Video - XIS,
Musee National des Monuments Français
Music: Remi Chatton
ABSTRACT HEAVEN 1992
A 3D animation initiated at the GAMSAU
laboratory of the School of Architecture of Marseille.
DOUBLE ALPHA 1993-1995
Extrait from the computer graphic animation
- a ballet of manually animated letters
forming from time to time the word "amnesie"
Part I "MEMOIRE" 1993 ( 3') - loop
Part II "MNEMO" 1994 ( 1') - loop
part III "AMNESIE/AMNESIA" 1995 ( 3'15") - loop
3-D computer interpolation & animation (Explore/Silicon Graphics)
PRODUCED WITH SUPPORT FROM THE ARTS GRANTS COMMITTEE SWEDEN
and FRAC/PACA FRANCE
DIGITAL RUNES 1997
Still from the 3-D computer graphic animation
The ancient viking runes are coming alive,
moving from the carved stone to a digital existence
PRODUCED WITH SUPPORT FROM FROM EVA FRIIS MULTIMEDIA GROUP/ SCHOOL OF ARCHITECTURE
and THE ARTS GRANTS COMMITTEE SWEDEN